AI Insights · Timothy · October 2025
Theme Park Games Performance in Central America: Q3 2025
Explore the performance of the top 5 theme park games on a unified platform in Central America during Q3 2025, featuring insights on downloads, revenue, and active users.
In the third quarter of 2025, the theme park games category on a unified platform in Central America showcased varied performance across the top five applications. Here’s a detailed look at their metrics.
aquapark.io by Voodoo saw a fluctuating trend in weekly downloads, peaking at approximately 66K in late July before declining to around 26K by the end of September. Revenue for this app reached its highest at $240 in early July, with a gradual decline to $33 by the end of the quarter. The app's weekly active users started strong with about 255K, but experienced a significant drop, ending the quarter at roughly 122K.
Disney Magic Kingdoms from Gameloft reported a notable upswing in weekly downloads, hitting nearly 47K in early July. However, this number dwindled to just over 4K by the end of September. Revenue followed a similar pattern, with a peak of $3.6K at the start of the quarter and a slight recovery to $3.3K in the final week. Active users initially increased from 41K to a high of approximately 72K mid-quarter, before settling at around 38K.
Carnival Tycoon: Coin Games by Wild Candle Spin LLC maintained a steady revenue growth, reaching up to $12.6K in early September. Downloads hovered around 9K for much of the quarter, with a peak at 12.7K in late July. The app’s active user base showed a consistent increase, starting at about 60K and closing at 67K.
WaterPark Boys from Supercent, Inc. experienced stable download numbers, fluctuating between 7K and 9K throughout the quarter. Active users remained relatively steady, starting at 25K and slightly increasing to 23K by the end of September. Revenue contributions were minimal, with occasional spikes, such as $10 in early September.
Awesome Park : Idle Game, also by Supercent, Inc., saw an upward trend in downloads, peaking at 12.6K in mid-August. Revenue was minimal but saw a small peak at $17 in late August. The app's active user base grew significantly, starting at 24K and reaching 43K by the end of August, before a drop-off to 21K in September.
These insights, provided by Sensor Tower, highlight the diverse performance patterns of leading theme park games in Central America during Q3 2025. For more detailed analytics, visit Sensor Tower.